Celestial Giant Eagle CR 4
Always CG Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision; Listen +6, Spot +15
Languages —
AC 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
hp 4d10+4 (26 hp); DR 5/magic
Fort Ref Will
Speed 10 ft. (2 squares), fly 80 ft. (average)
Space/Reach 10 ft./5 ft.
Base Atk +4; Grp +12
Melee claw ()
Full Atk 2 claws () and bite ()
Attack Options Smite evil
SQ darkvision 60 ft., Low-light vision, resistance to acid 5, cold 5, and electricity 5, SR 9
Abilities Str 18, Dex 17, Con 12, Int 3, Wis 14, Cha 10
Feats Alertness, Flyby Attack
Skills Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3
Advancement 5–8 HD (Large); 9–12 HD (Huge)
Environment Any good-aligned plane
Organization Solitary, pair, or eyrie (5–12)
Treasure None
Summon Monster: Summon Monster IV
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +4 extra damage against an evil foe.
Skills: Giant eagles have a +4 racial bonus on Spot checks.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
A typical giant eagle stands about 15 feet tall, has a wingspan of up to 30 feet, and resembles its smaller cousins in nearly every way except size.
Open Game Content · Monster entry · Celestial Creature · Summon Monster IV.