Celestial Giant Fire Beetle CR 1/3
Always NG Small Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft.; Listen +0, Spot +0
Languages —
AC 16 (+1 size, +5 natural), touch 11, flat-footed 16
hp 1d8 (4 hp)
Fort Ref Will
Speed 30 ft. (6 squares)
Space/Reach 5 ft./5 ft.
Base Atk +0; Grp −4
Melee bite ()
Attack Options Smite evil
SQ vermin traits, resistance to acid 5, cold 5, and electricity 5, SR 6
Abilities Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7
Feats —
Skills —
Advancement 2–3 HD (Small)
Environment Any good-aligned plane
Organization Cluster (2–5) or colony (6–11)
Treasure None
Summon Monster: Summon Monster I
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +1 extra damage against an evil foe.
Light glands: Two glands above the eyes produce a red glow that persists 1d6 days after removal, illuminating a 10-foot radius.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
These luminous nocturnal insects are prized by miners and adventurers. Giant fire beetles are about 2 feet long.
Open Game Content · Monster entry · Celestial Creature · Summon Monster I.