Celestial Giant Owl CR 4
Always LG Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., superior low-light vision; Listen +16, Spot +10
Languages —
AC 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
hp 4d10+4 (26 hp); DR 5/magic
Fort Ref Will
Speed 10 ft. (2 squares), fly 70 ft. (average)
Space/Reach 10 ft./5 ft.
Base Atk +4; Grp +12
Melee claw ()
Full Atk 2 claws () and bite ()
Attack Options Smite evil
SQ darkvision 60 ft., Superior low-light vision, resistance to acid 5, cold 5, and electricity 5, SR 9
Abilities Str 18, Dex 17, Con 12, Int 3, Wis 14, Cha 10
Feats Alertness, Wingover
Skills Knowledge (nature) +2, Listen +16, Move Silently +8*, Spot +10
Advancement 5–8 HD (Large); 9–12 HD (Huge)
Environment Any good-aligned plane
Organization Solitary, pair, or company (3–5)
Treasure None
Summon Monster: Summon Monster IV
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +4 extra damage against an evil foe.
Superior Low-Light Vision (Ex): A giant owl can see five times as far as a human can in dim light.
Skills: Giant owls have a +8 racial bonus on Listen checks and a +4 racial bonus on Spot checks. *When in flight, they gain a +8 bonus on Move Silently checks.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
Giant owls are nocturnal birds of prey, feared for their ability to hunt and attack in near silence.
Open Game Content · Monster entry · Celestial Creature · Summon Monster IV.