Celestial Giant Stag Beetle CR 5
Always NG Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft.; Listen +0, Spot +0
Languages —
AC 19 (−1 size, +10 natural), touch 9, flat-footed 19
hp 7d8+21 (52 hp); DR 5/magic
Fort Ref Will
Speed 20 ft. (4 squares)
Space/Reach 10 ft./5 ft.
Base Atk +5; Grp +15
Melee bite ()
Attack Options Trample 2d8+3, Smite evil
SQ vermin traits, resistance to acid 5, cold 5, and electricity 5, SR 12
Abilities Str 23, Dex 10, Con 17, Int 3, Wis 10, Cha 9
Feats —
Skills —
Advancement 8–10 HD (Large); 11–21 HD (Huge)
Environment Any good-aligned plane
Organization Cluster (2–5) or mass (6–11)
Treasure None
Summon Monster: Summon Monster V
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +7 extra damage against an evil foe.
Trample (Ex): Reflex half DC 19. The save DC is Strength-based.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
These creatures are serious pests that can strip stands of trees of all foliage in a short time.
Open Game Content · Monster entry · Celestial Creature · Summon Monster V.