Celestial Griffon CR 5
Always CG Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +6, Spot +10
Languages —
AC 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
hp 7d10+21 (59 hp); DR 5/magic
Fort Ref Will
Speed 30 ft. (6 squares), fly 80 ft. (average)
Space/Reach 10 ft./5 ft.
Base Atk +7; Grp +15
Melee bite ()
Full Atk bite () and 2 claws ()
Attack Options Pounce, rake 1d6+2, Smite evil
SQ low-light vision, scent, resistance to acid 5, cold 5, and electricity 5, SR 12
Abilities Str 18, Dex 15, Con 16, Int 3, Wis 13, Cha 8
Feats Iron Will, Multiattack, Weapon Focus (bite)
Skills Jump +8, Listen +6, Spot +10
Advancement 8–10 HD (Large); 11–21 HD (Huge)
Environment Any good-aligned plane
Organization Solitary, pair, or pride (6–10)
Treasure None
Summon Monster: Summon Monster V
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +7 extra damage against an evil foe.
Pounce (Ex): If a griffon charges, it can make a full attack including two rake attacks.
Rake (Ex): Attack bonus +8 melee, damage 1d6+2.
Skills: Griffons have a +4 racial bonus on Jump and Spot checks.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
Griffons are predatory creatures with the body of a lion and the head, wings, and forelegs of a giant eagle.
Open Game Content · Monster entry · Celestial Creature · Summon Monster V.