Celestial Hawk CR 1/3
Always NG Tiny Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision; Listen +2, Spot +14
Languages —
AC 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
hp 1d8 (4 hp)
Fort Ref Will
Speed 10 ft. (2 squares), fly 60 ft. (average)
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp −10
Melee talons ()
Attack Options Smite evil
SQ Darkvision 60 ft., low-light vision, resistance to acid 5, cold 5, and electricity 5, SR 6
Abilities Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6
Feats Weapon Finesse
Skills Listen +2, Spot +14
Advancement —
Environment Any good-aligned plane
Organization Solitary
Treasure None
Familiar list: Improved Familiar — Good masters, arcane caster 3rd+ (or other celestial animal from standard list)
Smite Evil (Su): Once per day, a celestial hawk can make a normal melee attack to deal +1 extra damage against an evil foe.
Celestial template: Applied to a hawk (see Celestial Creature).
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
A hawk infused with celestial energy. Commonly associated with good-aligned spellcasters seeking an improved familiar.
Open Game Content · Monster entry · Familiars · Improved Familiar.