Celestial Lion CR 4
Always CG Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +5
Languages —
AC 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
hp 5d8+10 (32 hp); DR 5/magic
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 10 ft./5 ft.
Base Atk +3; Grp +12
Melee 2 claws () and bite ()
Attack Options Improved grab, pounce, rake 1d4+2, Smite evil
SQ darkvision 60 ft., Low-light vision, scent, resistance to acid 5, cold 5, and electricity 5, SR 10
Abilities Str 21, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Feats Alertness, Run
Skills Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
Advancement 6–8 HD (Large)
Environment Any good-aligned plane
Organization Solitary, pair, or pride (6–10)
Treasure None
Summon Monster: Summon Monster IV
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +5 extra damage against an evil foe.
Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +7 melee, damage 1d4+2.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
The statistics presented here describe a male African lion, which is 5 to 8 feet long and weighs 330 to 550 pounds.
Open Game Content · Monster entry · Celestial Creature · Summon Monster IV.