Celestial Monkey CR 1/6
Always CG Tiny Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision; Listen +3, Spot +3
Languages —
AC 14 (+2 size, +2 Dex), touch 14, flat-footed 12
hp 1d8 (4 hp)
Fort Ref Will
Speed 30 ft. (6 squares), climb 30 ft.
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp −12
Melee bite ()
Attack Options Smite evil
SQ darkvision 60 ft., Low-light vision, resistance to acid 5, cold 5, and electricity 5, SR 6
Abilities Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 5
Feats Agile, Weapon FinesseB
Skills Balance +12, Climb +10, Escape Artist +4, Hide +10, Listen +3, Spot +3
Advancement 2–3 HD (Small)
Environment Any good-aligned plane
Organization Troop (10–40)
Treasure None
Summon Monster: Summon Monster I
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +1 extra damage against an evil foe.
Skills: Monkeys have a +8 racial bonus on Balance and Climb checks. They can always take 10 on Climb checks. They use Dexterity for Climb checks.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
The statistics presented here can describe any arboreal monkey no bigger than a housecat.
Open Game Content · Monster entry · Celestial Creature · Summon Monster I.