Celestial Orca Whale CR 7
Always NG Huge Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., blindsight 120 ft., low-light vision; Listen +14*, Spot +14*
Languages —
AC 16 (−2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
hp 9d8+48 (88 hp); DR 5/magic
Fort Ref Will
Speed swim 50 ft. (10 squares)
Space/Reach 15 ft./10 ft.
Base Atk +6; Grp +22
Melee bite ()
Attack Options Smite evil
SQ darkvision 60 ft., Blindsight 120 ft., hold breath, low-light vision, resistance to acid 10, cold 10, and electricity 10, SR 14
Abilities Str 27, Dex 15, Con 21, Int 3, Wis 14, Cha 6
Feats Alertness, Endurance, Run, Toughness
Skills Listen +14*, Spot +14*, Swim +16
Advancement 10–13 HD (Huge); 14–27 HD (Gargantuan)
Environment Any good-aligned plane
Organization Solitary, pair, or pod (6–11)
Treasure None
Aquatic: May be summoned only into an aquatic or watery environment.
Summon Monster: Summon Monster VI (aquatic only)
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +9 extra damage against an evil foe.
Blindsight (Ex): Orcas can “see” by emitting high-frequency sounds, inaudible to most other creatures, allowing them to locate objects and creatures within 120 feet. A silence spell negates this ability.
Hold Breath (Ex): An orca can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
Open Game Content · Monster entry · Celestial Creature · Summon Monster VI.