Celestial Owl CR 1/4
Always LG Tiny Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision; Listen +14, Spot +6
Languages —
AC 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
hp 1d8 (4 hp)
Fort Ref Will
Speed 10 ft. (2 squares), fly 40 ft. (average)
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp −11
Melee talons ()
Attack Options Smite evil
SQ darkvision 60 ft., Low-light vision, resistance to acid 5, cold 5, and electricity 5, SR 6
Abilities Str 4, Dex 17, Con 10, Int 3, Wis 14, Cha 4
Feats Weapon Finesse
Skills Listen +14, Move Silently +17, Spot +6*
Advancement 2 HD (Small)
Environment Any good-aligned plane
Organization Solitary
Treasure None
Summon Monster: Summon Monster I
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +1 extra damage against an evil foe.
Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
Nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. Also a base druid animal companion option.
Open Game Content · Monster entry · Celestial Creature · Summon Monster I.