Celestial Polar Bear CR 6
Always LG Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +7, Swim +16
Languages —
AC 15 (−1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
hp 8d8+32 (68 hp); DR 5/magic
Fort Ref Will
Speed 40 ft. (8 squares), swim 30 ft.
Space/Reach 10 ft./5 ft.
Base Atk +6; Grp +18
Melee 2 claws () and bite ()
Attack Options Improved grab, Smite evil
SQ darkvision 60 ft., Low-light vision, scent, resistance to acid 10, cold 10, and electricity 10, SR 13
Abilities Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Feats Endurance, Run, Track
Skills Listen +5, Spot +7, Swim +16
Advancement 9–12 HD (Large)
Environment Any good-aligned plane
Organization Solitary or pair
Treasure None
Summon Monster: Summon Monster VI
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +8 extra damage against an evil foe.
Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
These long, lean carnivores are slightly taller than brown bears.
Open Game Content · Monster entry · Celestial Creature · Summon Monster VI.