Celestial Roc CR 11
Always CG Gargantuan Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision; Listen +10, Spot +14
Languages —
AC 17 (−4 size, +2 Dex, +9 natural), touch 8, flat-footed 15
hp 18d8+126 (207 hp); DR 10/magic
Fort Ref Will
Speed 20 ft. (4 squares), fly 80 ft. (average)
Space/Reach 20 ft./15 ft.
Base Atk +13; Grp +37
Melee talon ()
Full Atk 2 talons () and bite ()
Attack Options Smite evil
SQ darkvision 60 ft., Low-light vision, resistance to acid 10, cold 10, and electricity 10, SR 23
Abilities Str 34, Dex 15, Con 24, Int 3, Wis 13, Cha 11
Feats Alertness, Flyby Attack, Iron Will, Multiattack, Power Attack, Snatch, Wingover
Skills Listen +10, Spot +14
Advancement 19–27 HD (Gargantuan); 28–54 HD (Colossal)
Environment Any good-aligned plane
Organization Solitary or pair
Treasure None
Summon Monster: Summon Monster IX
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +18 extra damage against an evil foe.
Skills: Rocs have a +4 racial bonus on Spot checks.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
A roc’s plumage is scarlet or golden. Its wingspan is about 100 feet, and it stands about 50 feet tall.
Open Game Content · Monster entry · Celestial Creature · Summon Monster IX.