Celestial Triceratops CR 11
Always NG Huge Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +8, Spot +7
Languages —
AC 18 (−2 size, −1 Dex, +11 natural), touch 7, flat-footed 18
hp 16d8+124 (196 hp); DR 10/magic
Fort Ref Will
Speed 30 ft. (6 squares)
Space/Reach 15 ft./10 ft.
Base Atk +12; Grp +30
Melee gore ()
Attack Options Powerful charge 4d8+18, trample 2d12+13, Smite evil
SQ darkvision 60 ft., Low-light vision, scent, resistance to acid 10, cold 10, and electricity 10, SR 21
Abilities Str 30, Dex 9, Con 25, Int 3, Wis 12, Cha 7
Feats Alertness, Great Fortitude, Toughness (4)
Skills Listen +8, Spot +7
Advancement 17–32 HD (Huge); 33–48 HD (Gargantuan)
Environment Any good-aligned plane
Organization Solitary, pair, or herd (5–8)
Treasure None
Summon Monster: Summon Monster VIII
Smite Evil (Su): Once per day, this creature can make a normal melee attack to deal +16 extra damage against an evil foe.
Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+18 points of damage.
Trample (Ex): Reflex DC 28 half. The save DC is Strength-based.
Celestial template: Applied to the base creature (see Celestial Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
A triceratops has a body about 25 feet long and weighs about 20,000 pounds.
Open Game Content · Monster entry · Celestial Creature · Summon Monster VIII.