Cheetah CR 2
Always N Medium AnimalInit ; Senses low-light vision, scent; Listen +6, Spot +6
Languages —
AC 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
hp 3d8+6 (19 hp)
Fort Ref Will
Speed 50 ft. (10 squares)
Space/Reach 5 ft./5 ft.
Base Atk +2; Grp +5
Melee bite () and 2 claws ()
Attack Options Trip
SQ Low-light vision, scent, sprint
Abilities Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Feats Alertness, Weapon Finesse
Skills Hide +6, Listen +6, Move Silently +6, Spot +6
Advancement 4–5 HD (Medium)
Environment Warm plains
Organization Solitary, pair, or family (3–5)
Treasure None
Druid companion list: 4th (−3)
Sprint (Ex): Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Cheetahs are swift feline predators of the plains.
Open Game Content · Monster entry · Druid animal companions · Monster index.