Dire Badger CR 2
Always N Medium AnimalInit ; Senses low-light vision, scent; Listen +6, Spot +6
Languages —
AC 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
hp 3d8+15 (28 hp)
Fort Ref Will
Speed 30 ft. (6 squares), burrow 10 ft.
Space/Reach 5 ft./5 ft.
Base Atk +2; Grp +4
Melee 2 claws () and bite ()
Attack Options Rage
SQ Low-light vision, scent
Abilities Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Feats Alertness, Toughness, TrackB
Skills Listen +6, Spot +6
Advancement 4–6 HD (Large)
Environment Temperate forests
Organization Solitary or cete (2–5)
Treasure None
Druid companion list: 4th (−3)
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Str, +4 Con, and −2 AC. The creature cannot end its rage voluntarily.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through softer material at full speed.
Open Game Content · Monster entry · Druid animal companions · Monster index.