Dire Bat CR 2
Always N Large AnimalInit ; Senses blindsight 40 ft.; Listen +12*, Spot +8*
Languages —
AC 20 (−1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
hp 4d8+12 (30 hp)
Fort Ref Will
Speed 20 ft. (4 squares), fly 40 ft. (good)
Space/Reach 10 ft./5 ft.
Base Atk +3; Grp +10
Melee bite ()
SQ Blindsight 40 ft.
Abilities Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Feats Alertness, Stealthy
Skills Hide +4, Listen +12*, Move Silently +11, Spot +8*
Advancement 5–12 HD (Large)
Environment Temperate deserts
Organization Solitary or colony (5–8)
Treasure None
Druid companion list: 4th (−3)
Blindsight (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
A dire bat has a wingspan of 15 feet and weighs about 200 pounds.
Open Game Content · Monster entry · Druid animal companions · Monster index.