Dire Bear CR 7
Always N Large AnimalInit ; Senses low-light vision, scent; Listen +10, Spot +10, Swim +13
Languages —
AC 17 (−1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
hp 12d8+51 (105 hp)
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 10 ft./5 ft.
Base Atk +9; Grp +23
Melee 2 claws () and bite ()
Attack Options Improved grab
SQ Low-light vision, scent
Abilities Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10
Feats Alertness, Endurance, Run, Toughness, Weapon Focus (claw)
Skills Listen +10, Spot +10, Swim +13
Advancement 13–16 HD (Large); 17–36 HD (Huge)
Environment Cold forests
Organization Solitary or pair
Treasure None
Druid companion list: 13th (−12)
Improved Grab (Ex): To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food.
Open Game Content · Monster entry · Druid animal companions · Monster index.