Dire Rat CR 1/3
Always N Small AnimalInit ; Senses low-light vision, scent; Listen +4, Spot +4
Languages —
AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
hp 1d8+1 (5 hp)
Fort Ref Will
Speed 40 ft. (8 squares), climb 20 ft.
Space/Reach 5 ft./5 ft.
Base Atk +0; Grp −4
Melee bite ( plus disease)
Attack Options Disease
SQ Low-light vision, scent
Abilities Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4
Feats Alertness, Weapon FinesseB
Skills Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Advancement 2–3 HD (Small); 4–6 HD (Medium)
Environment Any
Organization Solitary or pack (11–20)
Treasure None
Druid companion list: Base (1st)
Disease (Ex): Filth fever — bite, Fortitude DC 11, incubation 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Skills: Dire rats have a +8 racial bonus on Swim checks. A dire rat can always take 10 on Climb and Swim checks. Dire rats use Dexterity for Climb and Swim checks.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Dire rats are omnivorous scavengers, but prefer fresh meat when available.
Open Game Content · Monster entry · Druid animal companions · Monster index.