Dire Shark CR 9
Always N Huge Animal (Aquatic)Init ; Senses keen scent; Listen +12, Spot +11
Languages —
AC 17 (−2 size, +2 Dex, +7 natural), touch 10, flat-footed 15
hp 18d8+54 (135 hp)
Fort Ref Will
Speed swim 60 ft. (12 squares)
Space/Reach 15 ft./10 ft.
Base Atk +13; Grp +27
Melee bite ()
Attack Options Improved grab, swallow whole
SQ Keen scent
Abilities Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Feats Improved Critical (bite), Toughness (3), Weapon Focus (bite)
Skills Listen +12, Spot +11, Swim +14
Advancement 19–32 HD (Huge); 33–54 HD (Gargantuan)
Environment Cold aquatic
Organization Solitary or school (2–5)
Treasure None
Druid companion list: 16th (−15, aquatic) — aquatic campaigns only
Improved Grab (Ex): To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 13).
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Dire sharks attack anything they perceive to be edible, even boats.
Open Game Content · Monster entry · Druid animal companions · Monster index.