Dire Tiger CR 8
Always N Large AnimalInit ; Senses low-light vision, scent; Listen +6, Spot +7
Languages —
AC 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
hp 16d8+48 (120 hp)
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 10 ft./5 ft.
Base Atk +12; Grp +24
Melee 2 claws () and bite ()
Attack Options Improved grab, pounce, rake 2d4+4
SQ Low-light vision, scent
Abilities Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Feats Alertness, Improved Natural Attack (claw, bite), Run, Stealthy, Weapon Focus (claw, bite)
Skills Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10
Advancement 17–32 HD (Large); 33–48 HD (Huge)
Environment Warm forests
Organization Solitary or pair
Treasure None
Druid companion list: 16th (−15)
Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a dire tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +18 melee, damage 2d4+4.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
Open Game Content · Monster entry · Druid animal companions · Monster index.