Dire Wolf CR 3
Always N Large AnimalInit ; Senses low-light vision, scent; Listen +7, Move Silently +4, Spot +7, Hide +0, Survival +2*
Languages —
AC 14 (−1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
hp 6d8+18 (45 hp)
Fort Ref Will
Speed 50 ft. (10 squares)
Space/Reach 10 ft./5 ft.
Base Atk +4; Grp +15
Melee bite ()
Attack Options Trip
SQ Low-light vision, scent
Abilities Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Feats Alertness, Run, TrackB, Weapon Focus (bite)
Skills Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*
Advancement 7–18 HD (Large)
Environment Temperate forests
Organization Solitary or pack (5–8)
Treasure None
Druid companion list: 7th (−6)
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. *It also has a +4 racial bonus on Survival checks when tracking by scent.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Dire wolves are efficient pack hunters that will kill anything they can catch.
Open Game Content · Monster entry · Druid animal companions · Monster index.