Dire Wolverine CR 4
Always N Large AnimalInit ; Senses low-light vision, scent; Listen +7, Spot +7
Languages —
AC 16 (−1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
hp 5d8+23 (45 hp)
Fort Ref Will
Speed 30 ft. (6 squares), climb 10 ft.
Space/Reach 10 ft./5 ft.
Base Atk +3; Grp +13
Melee 2 claws () and bite ()
Attack Options Rage
SQ Low-light vision, scent
Abilities Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Feats Alertness, Toughness, TrackB
Skills Climb +14, Listen +7, Spot +7
Advancement 6–15 HD (Large)
Environment Cold forests
Organization Solitary or pair
Treasure None
Druid companion list: 7th (−6)
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Str, +4 Con, and −2 AC. The creature cannot end its rage voluntarily.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
Open Game Content · Monster entry · Druid animal companions · Monster index.