Elephant CR 7
Always N Huge AnimalInit ; Senses low-light vision, scent; Listen +12, Spot +10
Languages —
AC 15 (−2 size, +7 natural), touch 8, flat-footed 15
hp 11d8+55 (104 hp)
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 15 ft./10 ft.
Base Atk +8; Grp +26
Melee slam () and 2 stamps (); or gore ()
Attack Options Trample 2d8+15
SQ Low-light vision, scent
Abilities Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
Feats Alertness, Endurance, Iron Will, Skill Focus (Listen)
Skills Listen +12, Spot +10
Advancement 12–22 HD (Huge)
Environment Warm plains
Organization Solitary or herd (6–30)
Treasure None
Druid companion list: 13th (−12)
Trample (Ex): Reflex DC 25 half. The save DC is Strength-based.
An elephant deals 2d8+15 points of damage on a successful trample attack.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.
Open Game Content · Monster entry · Druid animal companions · Monster index.