Fiendish Deinonychus CR 4
Always LE Medium Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +10, Spot +10
Languages —
AC 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
hp 4d8+16 (34 hp); DR 5/magic
Fort Ref Will
Speed 60 ft. (12 squares)
Space/Reach 5 ft./5 ft.
Base Atk +3; Grp +7
Melee talons () and 2 foreclaws () and bite ()
Attack Options Pounce, Smite good
SQ darkvision 60 ft., Low-light vision, scent, resistance to cold 5 and fire 5, SR 9
Abilities Str 19, Dex 15, Con 19, Int 3, Wis 12, Cha 10
Feats Run, Track
Skills Hide +12, Jump +26, Listen +10, Spot +10, Survival +10
Advancement 5–8 HD (Medium)
Environment Any evil-aligned plane
Organization Solitary, pair, or pack (3–6)
Treasure None
Summon Monster: Summon Monster V
Smite Good (Su): Once per day, this creature can make a normal melee attack to deal +4 extra damage against an good foe.
Pounce (Ex): If a deinonychus charges, it can make a full attack.
Fiendish template: Applied to the base creature (see Fiendish Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
A deinonychus is a bipedal dinosaur with a toothy jaw, clever eyes, and oversized sickle-shaped toe claws.
Open Game Content · Monster entry · Fiendish Creature · Summon Monster V.