Fiendish Dire Shark CR 11
Always NE Huge Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., keen scent; Listen +12, Spot +11
Languages —
AC 17 (−2 size, +2 Dex, +7 natural), touch 10, flat-footed 15
hp 18d8+54 (135 hp); DR 10/magic
Fort Ref Will
Speed swim 60 ft. (12 squares)
Space/Reach 15 ft./10 ft.
Base Atk +13; Grp +27
Melee bite ()
Attack Options Improved grab, swallow whole, Smite good
SQ darkvision 60 ft., Keen scent, resistance to cold 10 and fire 10, SR 23
Abilities Str 23, Dex 15, Con 17, Int 3, Wis 12, Cha 10
Feats Improved Critical (bite), Toughness (3), Weapon Focus (bite)
Skills Listen +12, Spot +11, Swim +14
Advancement 19–32 HD (Huge); 33–54 HD (Gargantuan)
Environment Any evil-aligned plane
Organization Solitary or school (2–5)
Treasure None
Aquatic: May be summoned only into an aquatic or watery environment.
Summon Monster: Summon Monster IX (aquatic only)
Smite Good (Su): Once per day, this creature can make a normal melee attack to deal +18 extra damage against an good foe.
Improved Grab (Ex): To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 13).
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Fiendish template: Applied to the base creature (see Fiendish Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
Dire sharks attack anything they perceive to be edible, even boats.
Open Game Content · Monster entry · Fiendish Creature · Summon Monster IX.