Fiendish Elasmosaurus CR 9
Always CE Huge Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +4, Spot +9, Swim +16
Languages —
AC 13 (−2 size, +2 Dex, +3 natural), touch 10, flat-footed 11
hp 10d8+66 (111 hp); DR 5/magic
Fort Ref Will
Speed 20 ft. (4 squares), swim 50 ft.
Space/Reach 15 ft./10 ft.
Base Atk +7; Grp +23
Melee bite ()
Attack Options Smite good
SQ darkvision 60 ft., Low-light vision, scent, resistance to cold 10 and fire 10, SR 15
Abilities Str 26, Dex 14, Con 22, Int 3, Wis 13, Cha 9
Feats Dodge, Great Fortitude, Toughness (2)
Skills Listen +4, Spot +9, Swim +16
Advancement 11–20 HD (Huge); 21–30 HD (Gargantuan)
Environment Any evil-aligned plane
Organization Solitary, pair, or pack (5–8)
Treasure None
Aquatic: May be summoned only into an aquatic or watery environment.
Summon Monster: Summon Monster VI (aquatic only)
Smite Good (Su): Once per day, this creature can make a normal melee attack to deal +10 extra damage against an good foe.
Fiendish template: Applied to the base creature (see Fiendish Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
The elasmosaurus is a marine dinosaur with a long neck and a thick, ovoid body.
Open Game Content · Monster entry · Fiendish Creature · Summon Monster VI.