Fiendish Giant Octopus CR 10
Always CE Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision; Listen +4, Spot +6
Languages —
AC 18 (−1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
hp 8d8+11 (47 hp); DR 5/magic
Fort Ref Will
Speed 20 ft. (4 squares), swim 30 ft.
Space/Reach 10 ft./10 ft. (20 ft. with tentacle)
Base Atk +6; Grp +15
Melee 8 tentacles () and bite ()
Attack Options Improved grab, constrict, Smite good
SQ darkvision 60 ft., Ink cloud, jet, low-light vision, resistance to cold 10 and fire 10, SR 13
Abilities Str 20, Dex 15, Con 13, Int 3, Wis 12, Cha 3
Feats Alertness, Skill Focus (Hide), Toughness
Skills Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13
Advancement 9–12 HD (Large); 13–24 HD (Huge)
Environment Any evil-aligned plane
Organization Solitary
Treasure None
Aquatic: May be summoned only into an aquatic or watery environment.
Summon Monster: Summon Monster VII (aquatic only)
Smite Good (Su): Once per day, this creature can make a normal melee attack to deal +8 extra damage against an good foe.
Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment.
Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet.
Fiendish template: Applied to the base creature (see Fiendish Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length.
Open Game Content · Monster entry · Fiendish Creature · Summon Monster VII.