Fiendish Megaraptor CR 8
Always LE Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +10, Spot +10
Languages —
AC 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
hp 8d8+43 (79 hp); DR 5/magic
Fort Ref Will
Speed 60 ft. (12 squares)
Space/Reach 10 ft./5 ft.
Base Atk +6; Grp +15
Melee talons () and 2 foreclaws () and bite ()
Attack Options Pounce, Smite good
SQ darkvision 60 ft., Low-light vision, scent, resistance to cold 10 and fire 10, SR 13
Abilities Str 21, Dex 15, Con 21, Int 3, Wis 15, Cha 10
Feats Run, Toughness, Track
Skills Hide +5, Jump +27, Listen +12, Spot +12, Survival +12
Advancement 9–16 HD (Large); 17–24 HD (Huge)
Environment Any evil-aligned plane
Organization Solitary, pair, or pack (3–6)
Treasure None
Summon Monster: Summon Monster VII
Smite Good (Su): Once per day, this creature can make a normal melee attack to deal +8 extra damage against an good foe.
Pounce (Ex): If a megaraptor charges, it can make a full attack.
Fiendish template: Applied to the base creature (see Fiendish Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet.
Open Game Content · Monster entry · Fiendish Creature · Summon Monster VII.