Fiendish Snake, Constrictor CR 2
Always LE Medium Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., scent; Listen +7, Spot +7
Languages —
AC 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
hp 3d8+6 (19 hp)
Fort Ref Will
Speed 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Space/Reach 5 ft./5 ft.
Base Atk +2; Grp +5
Melee bite ()
Attack Options Constrict 1d3+4, improved grab, Smite good
SQ darkvision 60 ft., Scent, resistance to cold 5 and fire 5, SR 8
Abilities Str 17, Dex 17, Con 13, Int 3, Wis 12, Cha 2
Feats Alertness, Toughness
Skills Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11
Advancement 4–5 HD (Medium); 6–10 HD (Large)
Environment Any evil-aligned plane
Organization Solitary
Treasure None
Summon Monster: Summon Monster III
Smite Good (Su): Once per day, this creature can make a normal melee attack to deal +3 extra damage against an good foe.
Fiendish template: Applied to the base creature (see Fiendish Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.
Open Game Content · Monster entry · Fiendish Creature · Summon Monster III.