Fiendish Tiger CR 5
Always CE Large Magical Beast (Extraplanar)Init ; Senses darkvision 60 ft., low-light vision, scent; Listen +3, Spot +3
Languages —
AC 14 (−1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
hp 6d8+18 (45 hp); DR 5/magic
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 10 ft./5 ft.
Base Atk +4; Grp +14
Melee 2 claws () and bite ()
Attack Options Improved grab, pounce, rake 1d8+3, Smite good
SQ darkvision 60 ft., Low-light vision, scent, resistance to cold 5 and fire 5, SR 11
Abilities Str 23, Dex 15, Con 17, Int 3, Wis 12, Cha 6
Feats Alertness, Improved Natural Attack (claw, bite)
Skills Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11
Advancement 7–12 HD (Large); 13–18 HD (Huge)
Environment Any evil-aligned plane
Organization Solitary
Treasure None
Summon Monster: Summon Monster V
Smite Good (Su): Once per day, this creature can make a normal melee attack to deal +6 extra damage against an good foe.
Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
Fiendish template: Applied to the base creature (see Fiendish Creature). Animals and vermin become magical beasts; Intelligence is at least 3; darkvision 60 ft.; energy resistance, DR, and SR by Hit Dice; natural weapons count as magic for overcoming DR when the creature has DR.
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
Open Game Content · Monster entry · Fiendish Creature · Summon Monster V.