Formian Worker CR 1/2
Always LN Small Outsider (Lawful, Extraplanar)Init ; Senses darkvision 60 ft., hive mind; Listen +4, Spot +4
Languages —
AC 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15
hp 1d8+1 (5 hp)
Fort Ref Will
Speed 40 ft. (8 squares)
Space/Reach 5 ft./5 ft.
Base Atk +1; Grp −2
Melee bite ()
SQ Cure serious wounds, hive mind, immunities, make whole, resistance to cold/electricity/fire 10, SR 11
Abilities Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9
Feats Skill Focus (Craft [any one])
Skills Craft (any one) +5, Climb +6, Hide +6, Listen +4, Search +2, Spot +4
Advancement 2–3 HD (Medium)
Environment Any lawful-aligned plane
Organization Team (2–4) or crew (7–18)
Treasure None
Familiar list: Improved Familiar — Lawful neutral, arcane caster 7th+
Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.
Immunities: Formians have immunity to poison, petrification, and cold.
Spell-Like Abilities: At will—cure serious wounds, make whole. Caster level 7th. A worker can use cure serious wounds only once per day on a given creature, and make whole only once per day on a given object.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
Workers are the backbone of formian society. They are about the size of large dogs, with chitinous armor and a workmanlike demeanor.
Open Game Content · Monster entry · Familiars · Improved Familiar.