Giant Octopus CR 8
Always N Large Animal (Aquatic)Init ; Senses low-light vision; Listen +4, Spot +6
Languages —
AC 18 (−1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
hp 8d8+11 (47 hp)
Fort Ref Will
Speed 20 ft. (4 squares), swim 30 ft.
Space/Reach 10 ft./10 ft. (20 ft. with tentacle)
Base Atk +6; Grp +15
Melee 8 tentacles () and bite ()
Attack Options Improved grab, constrict
SQ Ink cloud, jet, low-light vision
Abilities Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3
Feats Alertness, Skill Focus (Hide), Toughness
Skills Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13
Advancement 9–12 HD (Large); 13–24 HD (Huge)
Environment Warm aquatic
Organization Solitary
Treasure None
Druid companion list: 13th (−12, aquatic) — aquatic campaigns only
Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment.
Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length.
Open Game Content · Monster entry · Druid animal companions · Monster index.