Giant Squid CR 9
Always N Huge Animal (Aquatic)Init ; Senses low-light vision; Listen +10, Spot +11
Languages —
AC 17 (−2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
hp 12d8+18 (72 hp)
Fort Ref Will
Speed swim 80 ft. (16 squares)
Space/Reach 15 ft./15 ft. (30 ft. with tentacle)
Base Atk +9; Grp +29*
Melee 10 tentacles () and bite ()
Attack Options Improved grab, constrict
SQ Ink cloud, jet, low-light vision
Abilities Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Feats Alertness, Diehard, Endurance, Toughness (2)
Skills Listen +10, Spot +11, Swim +16
Advancement 13–18 HD (Huge); 19–36 HD (Gargantuan)
Environment Temperate aquatic
Organization Solitary
Treasure None
Druid companion list: 16th (−15, aquatic) — aquatic campaigns only
Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment.
Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.
Open Game Content · Monster entry · Druid animal companions · Monster index.