Hawk CR 1/3
Always N Tiny AnimalInit ; Senses low-light vision; Listen +2, Spot +14
Languages —
AC 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
hp 1d8 (4 hp)
Fort Ref Will
Speed 10 ft. (2 squares), fly 60 ft. (average)
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp −10
Melee talons ()
SQ Low-light vision
Abilities Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Feats Weapon Finesse
Skills Listen +2, Spot +14
Advancement —
Environment Temperate forests
Organization Solitary or pair
Treasure None
Familiar list: Standard familiar (also animal companion)
Master bonus (within 1 mile): +3 bonus on Spot checks in bright light
Skills: Hawks have a +8 racial bonus on Spot checks.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. Also a base druid animal companion option.
Open Game Content · Monster entry · Familiars · Improved Familiar.