Homunculus CR 1
Any (same as creator) Tiny ConstructInit ; Senses darkvision 60 ft., low-light vision; Listen +4, Spot +4
Languages — (telepathic link with creator)
AC 14 (+2 size, +2 Dex), touch 14, flat-footed 12
hp 2d10 (11 hp)
Fort Ref Will
Speed 20 ft. (4 squares), fly 50 ft. (good)
Space/Reach 2-1/2 ft./0 ft.
Base Atk +1; Grp −8
Melee bite ( plus poison)
Attack Options Poison
SQ Construct traits, darkvision 60 ft., low-light vision
Abilities Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7
Feats Lightning Reflexes
Skills Hide +14, Listen +4, Spot +4
Advancement 3–6 HD (Tiny)
Environment Any
Organization Solitary
Treasure None
Familiar list: Improved Familiar — Undead masters, arcane caster 7th+ (must create the homunculus first)
Poison (Ex): Injury, Fortitude DC 13, initial sleep 1 minute, secondary sleep 5d6 minutes. Con-based includes +2 racial.
Telepathic link: Knows what its master knows and can convey what it sees and hears out to 1,500 feet. Destroying a homunculus deals damage to its master. If the master dies, the homunculus dies and melts into ichor.
Construction: Clay, ashes, mandrake, spring water, and 1 pint of creator’s blood (50 gp materials). Craft (sculpting or pottery) DC 12. Craft Construct, arcane eye, mirror image, mending, CL 4th+; Cost 1,050 gp + 78 XP.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
A miniature servant created by a wizard. Weak in combat but effective as a spy, messenger, and scout. It shares its creator’s alignment and basic nature.
Open Game Content · Monster entry · Familiars · Improved Familiar.