Huge Shark CR 4
Always N Huge Animal (Aquatic)Init ; Senses blindsight 30 ft., keen scent; Listen +8, Spot +7
Languages —
AC 15 (−2 size, +2 Dex, +5 natural), touch 10, flat-footed 13
hp 10d8+20 (65 hp)
Fort Ref Will
Speed swim 60 ft. (12 squares)
Space/Reach 15 ft./10 ft.
Base Atk +7; Grp +18
Melee bite ()
SQ Blindsight 30 ft., keen scent
Abilities Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2
Feats Alertness, Great Fortitude, Improved Initiative, Iron Will
Skills Listen +8, Spot +7, Swim +13
Advancement 11–17 HD (Huge)
Environment Cold aquatic
Organization Solitary, school (2–5), or pack (6–11)
Treasure None
Druid companion list: 10th (−9, aquatic) — aquatic campaigns only
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Huge sharks can reach lengths of 25 feet and are often found in colder waters.
Open Game Content · Monster entry · Druid animal companions · Monster index.