Huge Viper Snake CR 3
Always N Huge AnimalInit ; Senses scent; Listen +7, Spot +7
Languages —
AC 15 (−2 size, +3 Dex, +4 natural), touch 11, flat-footed 12
hp 6d8+6 (33 hp)
Fort Ref Will
Speed 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Space/Reach 15 ft./10 ft.
Base Atk +4; Grp +15
Melee bite ( plus poison)
Attack Options Poison
SQ Scent
Abilities Str 16, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Feats Improved Initiative, Run, Weapon Focus (bite)
Skills Balance +11, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11
Advancement —
Environment Temperate marshes
Organization Solitary
Treasure None
Druid companion list: 7th (−6)
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Con. The save DC is Constitution-based.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These large vipers are not particularly aggressive but bite when threatened.
Open Game Content · Monster entry · Druid animal companions · Monster index.