Ice Mephit CR 3
Usually N Small Outsider (Air, Cold, Extraplanar)Init ; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Auran
AC 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15
hp 3d8 (13 hp); DR 5/magic
Fort Ref Will
Speed 30 ft. (6 squares), fly 50 ft. (perfect)
Space/Reach 5 ft./5 ft.
Base Atk +3; Grp −1
Melee 2 claws ( plus cold)
Attack Options Breath weapon, spell-like abilities, summon mephit
SQ Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to cold, vulnerability to fire
Abilities Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Escape Artist +9, Hide +13, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +9, Spot +6, Use Rope +3 (+5 bindings)
Advancement 4–6 HD (Small); 7–9 HD (Medium)
Environment Elemental Plane of Air
Organization Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)
Treasure Standard
Familiar list: Improved Familiar — Cold subtype masters, arcane caster 7th+
Breath Weapon (Su): 10-foot cone of ice shards every 1d4 rounds, cold damage; Reflex DC 12 half. Living creatures that fail are tormented by itching (penalty −4 on Dex- and attack rolls) for 3 rounds unless they succeed on a second DC 12 Reflex save. Con-based.
Spell-Like Abilities: 1/hour—magic missile (caster level 3rd); 1/day—chill metal (DC 14, caster level 6th). Cha-based.
Fast Healing (Ex): An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F or below.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
Ice mephits come from the Elemental Plane of Air. They have cold, white skin and crystalline wings.
Open Game Content · Monster entry · Familiars · Improved Familiar.