Iron Golem CR 13
Always N Large ConstructInit ; Senses darkvision 60 ft., low-light vision
Languages —
AC 30 (−1 size, −1 Dex, +22 natural), touch 8, flat-footed 30
hp 129 (18 HD); DR 15/adamantine
Immune construct immunities, magic (see text)
Fort Ref Will
Speed 20 ft. (4 squares)
Space/Reach 10 ft./10 ft.
Base Atk +12; Grp
Melee slam () or
Full Atk 2 slams ()
Special Actions Breath weapon
SQ Construct traits, darkvision 60 ft., immunity to magic, low-light vision; vulnerable to rust
Abilities Str 33, Dex 9, Con —, Int —, Wis 11, Cha 1
Feats —
Skills —
Advancement 19–24 HD (Large); 25–54 HD (Huge)
Environment Any
Organization Solitary or gang (2–4)
Treasure None
Breath Weapon (Su): 10-foot cube of poisonous gas lasting 1 round; free action once every rounds. Initial damage Con, secondary damage Con, Fortitude DC 19 negates. The save DC is Constitution-based.
Immunity to Magic (Ex): An iron golem is immune to any spell or spell-like ability that allows spell resistance. In addition:
• Magical electricity slows it (as slow) for 3 rounds, no save.
• Magical fire breaks any slow effect and heals 1 hp per 3 points that would have been dealt (excess becomes temporary hp). No save against fire.
• Affected normally by rust attacks (rust monster, rusting grasp, and similar).
Construct Traits: Immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage on its own but can be repaired. Immediately destroyed when reduced to 0 hit points. Does not eat, sleep, or breathe. Darkvision 60 ft., low-light vision.
Construction: Body from 5,000 pounds of pure iron smelted with rare tinctures costing at least 10,000 gp. Craft (armorsmithing or weaponsmithing) DC 20. CL 16th; Craft Construct, cloudkill, geas/quest, limited wish, caster level 16th+; Price 150,000 gp; Cost 80,000 gp + 5,600 XP.
Golems are magically created automatons of great power. The animating force is a spirit from the Elemental Plane of Earth, bound to an artificial body and subject to its creator's will. Golems are mindless: they do nothing without orders, follow instructions explicitly, and use no strategy. A creator can command a golem within 60 feet if the golem can see and hear them. If uncommanded, a golem follows its last instruction (and returns attacks if assaulted). The creator may order it to obey another person, but can always resume exclusive control.
An iron golem has a humanoid body of iron, often fashioned with armor detail. It is 12 feet tall and weighs about 5,000 pounds. It cannot speak or make any vocal noise, has no distinguishable odor, and moves with a ponderous but smooth gait that can make floors tremble.
Open Game Content from the d20 SRD — Golem.
