Large Viper Snake CR 2
Always N Large AnimalInit ; Senses scent; Listen +5, Spot +6
Languages —
AC 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
hp 3d8 (13 hp)
Fort Ref Will
Speed 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Space/Reach 10 ft./5 ft.
Base Atk +2; Grp +6
Melee bite ( plus poison)
Attack Options Poison
SQ Scent
Abilities Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Feats Improved Initiative, Weapon Finesse
Skills Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8
Advancement —
Environment Temperate marshes
Organization Solitary
Treasure None
Druid companion list: 4th (−3)
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d6 Con. The save DC is Constitution-based.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These vipers are not particularly aggressive, but will often lash out with a bite attack when threatened.
Open Game Content · Monster entry · Druid animal companions · Monster index.