Lizard CR 1/6
Always N Tiny AnimalInit ; Senses low-light vision; Listen +3, Spot +3
Languages —
AC 14 (+2 size, +2 Dex), touch 14, flat-footed 12
hp 1/2 d8 (2 hp)
Fort Ref Will
Speed 20 ft. (4 squares), climb 20 ft.
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp −12
Melee bite ()
SQ Low-light vision
Abilities Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 2
Feats Stealthy, Weapon FinesseB
Skills Balance +10, Climb +12, Hide +12, Listen +3, Move Silently +4, Spot +3
Advancement —
Environment Warm forests
Organization Solitary
Treasure None
Familiar list: Standard familiar
Master bonus (within 1 mile): +3 bonus on Climb checks
Skills: Lizards have a +8 racial bonus on Balance and Climb checks and can always take 10 on Climb checks. They use Dexterity for Climb checks.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
The statistics presented here describe small, nonvenomous lizards of perhaps a foot or two in length, such as an iguana.
Open Game Content · Monster entry · Familiars · Improved Familiar.