Medium Shark CR 1
Always N Medium Animal (Aquatic)Init ; Senses blindsight 30 ft., keen scent; Listen +5, Spot +5
Languages —
AC 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
hp 3d8+3 (16 hp)
Fort Ref Will
Speed swim 60 ft. (12 squares)
Space/Reach 5 ft./5 ft.
Base Atk +2; Grp +3
Melee bite ()
SQ Blindsight 30 ft., keen scent
Abilities Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Feats Alertness, Weapon Finesse
Skills Listen +6, Spot +6, Swim +9
Advancement 4–6 HD (Medium)
Environment Cold aquatic
Organization Solitary, school (2–5), or pack (6–11)
Treasure None
Druid companion list: Base (1st, aquatic) — aquatic campaigns only
Blindsight (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always take 10 on a Swim check.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them.
Open Game Content · Monster entry · Druid animal companions · Monster index.