Medium Viper Snake CR 1
Always N Medium AnimalInit ; Senses scent; Listen +5, Spot +5
Languages —
AC 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
hp 2d8 (9 hp)
Fort Ref Will
Speed 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Space/Reach 5 ft./5 ft.
Base Atk +1; Grp +0
Melee bite ( plus poison)
Attack Options Poison
SQ Scent
Abilities Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Feats Weapon Finesse
Skills Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Advancement —
Environment Temperate marshes
Organization Solitary
Treasure None
Druid companion list: Base (1st)
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d6 Con. The save DC is Constitution-based.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always take 10 on Climb and Swim checks.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Vipers are not particularly aggressive but bite when threatened.
Open Game Content · Monster entry · Druid animal companions · Monster index.