Orca CR 5
Always N Huge AnimalInit ; Senses blindsight 120 ft., low-light vision; Listen +14*, Spot +14*
Languages —
AC 16 (−2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
hp 9d8+48 (88 hp)
Fort Ref Will
Speed swim 50 ft. (10 squares)
Space/Reach 15 ft./10 ft.
Base Atk +6; Grp +22
Melee bite ()
SQ Blindsight 120 ft., hold breath, low-light vision
Abilities Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6
Feats Alertness, Endurance, Run, Toughness
Skills Listen +14*, Spot +14*, Swim +16
Advancement 10–13 HD (Huge); 14–27 HD (Gargantuan)
Environment Cold aquatic
Organization Solitary, pair, or pod (6–11)
Treasure None
Druid companion list: 10th (−9, aquatic) — aquatic campaigns only
Blindsight (Ex): Orcas can “see” by emitting high-frequency sounds, inaudible to most other creatures, allowing them to locate objects and creatures within 120 feet. A silence spell negates this ability.
Hold Breath (Ex): An orca can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
Open Game Content · Monster entry · Druid animal companions · Monster index.