Porpoise CR 1/2
Always N Medium AnimalInit ; Senses blindsight 120 ft., low-light vision; Listen +8*, Spot +7*
Languages —
AC 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
hp 2d8+2 (11 hp)
Fort Ref Will
Speed swim 80 ft. (16 squares)
Space/Reach 5 ft./5 ft.
Base Atk +1; Grp +1
Melee slam ()
SQ Blindsight 120 ft., hold breath, low-light vision
Abilities Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6
Feats Weapon Finesse
Skills Listen +8*, Spot +7*, Swim +8
Advancement 3–4 HD (Medium); 5–6 HD (Large)
Environment Temperate aquatic
Organization Solitary, pair, or school (3–20)
Treasure None
Druid companion list: Base (1st, aquatic) — aquatic campaigns only
Blindsight (Ex): Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision (which is as good as a human’s).
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always take 10 on a Swim check. *Porpoises have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds.
Open Game Content · Monster entry · Druid animal companions · Monster index.