Pseudodragon CR 1
Always NG Tiny DragonInit ; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Listen +9, Spot +9
Languages telepathy 60 ft. (Common or Sylvan)
AC 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
hp 2d12+2 (15 hp)
Fort Ref Will
Speed 15 ft. (3 squares), fly 60 ft. (good)
Space/Reach 2-1/2 ft./0 ft. (5 ft. with tail)
Base Atk +2; Grp −8
Melee sting ( plus poison) and bite (1)
Attack Options Poison
SQ Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, SR 19, telepathy 60 ft.
Abilities Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Feats Alertness, Weapon FinesseB
Skills Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Advancement 3–4 HD (Tiny)
Environment Temperate forests
Organization Solitary, pair, or clutch (3–5)
Treasure None
Familiar list: Improved Familiar — Neutral good, arcane caster 7th+
Poison (Ex): Injury, Fortitude DC 14, initial sleep 1 minute, secondary sleep 1d3 hours. Con-based includes +2 racial.
Blindsense (Ex): Locate creatures within 60 feet by nonvisual means. Unseen foes still have total concealment.
Telepathy (Su): Communicate with creatures that speak Common or Sylvan within 60 feet.
Skills: +4 racial Hide (+8 in forests/overgrown areas).
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
A pseudodragon has a body about 1 foot long, with a 2-foot tail, and weighs about 7 pounds. It can communicate telepathically and vocalize animal noises.
Open Game Content · Monster entry · Familiars · Improved Familiar.