Rat CR 1/8
Always N Tiny AnimalInit ; Senses low-light vision, scent
Languages —
AC 14 (+2 size, +2 Dex), touch 14, flat-footed 12
hp 1/4 d8 (1 hp)
Fort Ref Will
Speed 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp −12
Melee bite ()
SQ Low-light vision, scent
Abilities Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Feats Stealthy, Weapon FinesseB
Skills Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10
Advancement —
Environment Any
Organization Plague (10–100)
Treasure None
Familiar list: Standard familiar
Master bonus (within 1 mile): +2 bonus on Fortitude saves
Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat uses Dexterity for Climb and Swim and can always take 10 on Climb and Swim checks.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
These omnivorous rodents thrive almost anywhere. They usually run away and bite only as a last resort.
Open Game Content · Monster entry · Familiars · Improved Familiar.