Raven CR 1/6
Always N Tiny AnimalInit ; Senses low-light vision; Listen +5, Spot +7
Languages — (as familiar: can speak one language of master’s choice, Su)
AC 14 (+2 size, +2 Dex), touch 14, flat-footed 12
hp 1/4 d8 (1 hp)
Fort Ref Will
Speed 10 ft. (2 squares), fly 40 ft. (average)
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp −13
Melee claws ()
SQ Low-light vision
Abilities Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Feats Alertness, Weapon FinesseB
Skills Listen +5, Spot +7
Advancement —
Environment Temperate forests
Organization Solitary
Treasure None
Familiar list: Standard familiar
Master bonus (within 1 mile): +3 bonus on Appraise checks
Familiar special: A raven familiar can speak one language of its master’s choice as a supernatural ability.
Familiar note: A familiar is a normal animal that becomes a magical beast when bound (type changes for effects). Use master’s level for HD effects when higher; familiar has ½ master’s hp; use master’s BAB for attacks; better of familiar or master base saves. See the familiar ability table (Alertness, improved evasion, share spells, empathic link, etc.). Improved familiars of non-animal type do not change type and do not gain speak with animals of their kind.
These glossy black birds are about 2 feet long with wingspans of about 4 feet. They combine both claws into a single attack.
Open Game Content · Monster entry · Familiars · Improved Familiar.