Rhinoceros CR 4
Always N Large AnimalInit ; Senses low-light vision; Listen +14, Spot +3
Languages —
AC 16 (−1 size, +7 natural), touch 9, flat-footed 16
hp 8d8+40 (76 hp)
Fort Ref Will
Speed 30 ft. (6 squares)
Space/Reach 10 ft./5 ft.
Base Atk +6; Grp +18
Melee gore ()
Attack Options Powerful charge 4d6+24
SQ Low-light vision
Abilities Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2
Feats Alertness, Endurance, Improved Natural Attack (gore)
Skills Listen +14, Spot +3
Advancement 9–12 HD (Large); 13–24 HD (Huge)
Environment Warm plains
Organization Solitary or herd (2–12)
Treasure None
Druid companion list: 7th (−6)
Powerful Charge (Ex): When a rhinoceros charges, its gore attack deals 4d6+24 points of damage.
Companion note: A 1st-level druid’s companion is completely typical for its kind. As the druid advances, the companion gains bonus HD, natural armor, Str/Dex, tricks, and special abilities per the Druid animal companion table. Alternative-list animals use the level adjustment in parentheses when determining those powers.
The rhinoceros is infamous for its bad temper and willingness to charge intruders.
Open Game Content · Monster entry · Druid animal companions · Monster index.