Close The Cliffhanger
Zoi Brings the players into her hut and confides that she and Penn were taken by the Yuan-ti from her home. Her guards tried to stop them but the snake creatrues overpowered them and tied her and Penn up. She and Penn watched as the Yuan-ti devoured the bodies and took their form. They then took the form of Zoi and marched her and Penn under the cover of darkness out of the city and over the mountains. She had only gotten here about 3 days ago.
Points to Hit
- Once per day, more Yuan-ti will bring in caputred humanoids from the surrounding towns, and then take some of the oldest into the Fortress. They are never heard from agian.
- The castle is known as Seythamere. The leader of the small settlement is Clora, a human woman that has been here for 6 months. She starts as indifferent and is concerned that this is a trick by the Yuan-ti.
- She knows what can be found on pg 8. But also, something has been going on with the Yuan-ti this week. More slaves have been brought from the field. A young man (Penn) was actually taken to the castle. If you enter the castle, you will not come back.
- A female paladin came through, a no-nonsense type, she demanded answers about the castle and how to get into it. She set into the castle, but I fear she has been taken because no one heard from her in days.
She knows what can be found on pg 8. But also, something has been going on with the Yuan-ti this week. More slaves have been brought from the field. A young man (Penn) was actually taken to the castle. If you enter the castle, you will not come back.
The Triplets Most of the slaves here don't know that there were 3 triplet sisters that were known as the Mistresses. But, rumor has it one was killed, and the yuan-ti have resurrected her through their foul pacts.
Lieth the Taskmaster
In when the party reaches the pavillion read the following...Read aloudAs you close in on the pavillion you begin to hear a booming voice hissing over the sound of your footfalls on the grass. "Am I not lenient with you, despite your faults?"
"Yes, master..." multiple frantic voices agree, in a vane attempt to calm the raising ferver of the voice.
"When you broke the scythe, Dimi, did I not feed just your arm to Griffon-eater, and not your head, as was my first impulse?"
"Yes, master..." a small voice proclaims. "You are most merciful."
"Then tell me, why you were sleeping in the fields when you know the castle is waiting for the yeilds!?" she screams.
"I am sorry, master... he fell from exhaustion..." a separate voice pleads.
As a the pavillion comes into view, you see the great form of a snake creature with dark scales and the head of a devilish human. It's fiendish face twisted in spite and hate. "Silence!" the thing demands. "You were in charge of these wastes of breath. You will suffer as they do!" the creature turns to a one arm human that is prostrating itself before the serpent. "Know that this is you fault, Dimi." With that statement, a lightning quick strike engulfs the leader of the slaves to the waist. It's body being engulfed whole.
"Yes, master..." multiple frantic voices agree, in a vane attempt to calm the raising ferver of the voice.
"When you broke the scythe, Dimi, did I not feed just your arm to Griffon-eater, and not your head, as was my first impulse?"
"Yes, master..." a small voice proclaims. "You are most merciful."
"Then tell me, why you were sleeping in the fields when you know the castle is waiting for the yeilds!?" she screams.
"I am sorry, master... he fell from exhaustion..." a separate voice pleads.
As a the pavillion comes into view, you see the great form of a snake creature with dark scales and the head of a devilish human. It's fiendish face twisted in spite and hate. "Silence!" the thing demands. "You were in charge of these wastes of breath. You will suffer as they do!" the creature turns to a one arm human that is prostrating itself before the serpent. "Know that this is you fault, Dimi." With that statement, a lightning quick strike engulfs the leader of the slaves to the waist. It's body being engulfed whole.
Encounter. Lieth the Taskmaster pg 29
Development. Setting the Stakes - Lieth tells the party they are too late, the the Sacriment has began that by the first moon of tomorrow, it will be done and the Risen King shall walk again.
Treasure (inside lieth's stomach). golden serpent idol (1100gp), silver snake torque (500gp), masterwork flute (200gp). 3 emeralds (600 ea), Boots of jumping
Boots of Jumping
Price (Item Level): 2,500 gp (7th)Body Slot: Feet
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation
Activation: — and swift (command)
Weight: 2 lb.
These comfortable, black leather boots have unusually springy soles.
Boots of jumping allow you to jump exceptionally long distances. You only need to move at least 10 feet in a straight line to attempt a running jump (rather than 20 feet). This is a continuous effect and requires no activation.
In addition, boots of jumping have 3 charges, which are renewed each day at dawn. Spending 1 or more charges grants you a competence bonus on Jump checks for 1 round.
1 charge: Gain a +10 competence bonus on Jump checks.
2 charges: Gain a +15 competence bonus on Jump checks.
3 charges: Gain a +20 competence bonus on Jump checks.
Prerequisites: Craft Wondrous Item, jump.
Cost to Create: 1,250 gp, 100 XP, 3 days.
If Lieth makes it to the castle, 4 purebloods are waiting for the party at the stairs.
[b]Encounter. 4 Yuan-ti Purebloods
Tactics. One Pureblood wears a lightning tunic and for 3 rounds, deals electricity damage to anyone attacking him. Treasure. Blue-white diamond (8000), emerald (800 ea),Mithrilmist Shirt, lightning tunic
Lightning Tunic
Price (Item Level): 8,000 gp (11th)Body Slot: Torso Caster Level: 7th Aura: Moderate; (DC 18) evocation
Activation: Swift (command) Weight: 1 lb.
Read aloudA pattern of lightning bolts adorns this fi ne, blue linen tunic.
A lightning tunic allows you to punish attackers with crackling electricity. This tunic has 3 charges, which are renewed each day at dawn. Spending 1 or more charges creates an electrical fi eld around your body, which deals electricity damage to anyone striking you with a natural attack or nonreach melee weapon. This effect lasts for 3 rounds once activated, and it does not harm you or your gear.
1 charge: 2d6 points of electricity damage.
2 charges: 3d6 points of electricity damage.
3 charges: 4d6 points of electricity damage.
Prerequisites: Craft Wondrous Item, shocking grasp.
Cost to Create: 4,000 gp, 320 XP, 8 days.
